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DevLearn Digital Experience (DDX)

October 19, 2020 - October 21, 2020

We’ll be presenting on 10/19 and 10/21 Register here

10/19 – 12noon ET: session 114 – Need Training Spice? Games are the Hot Sauce to Engage Remote Learners! Stephen Baer presenting

Stephen Baer, Managing Partner, Head Creative, and Co-founder – The Game Agency

10/21 – 12noon ET: session 321 – Next Gen Gamification: See What’s in Store for the Future of Training!

Jamie McDonald, Executive Vice President, Customer Success – The Game Agency

Description: Need Training Spice? Games are the Hot Sauce to Engage Remote Learners! Stephen Baer presenting

Is your training content complicated? Do your employees complain about being overwhelmed with training or even worse, not show up? Then it’s time to ditch the PowerPoints and training manuals and start infusing gamification into your training. Games add spice to just about any training material and make it more digestible and much more fun. When employed correctly, games can be highly effective in engaging your learners, keeping their attention, and motivating them to perform. Feeling like a “deer in headlights” when it comes to starting a game-based learning strategy? Don’t worry, it’s much easier than you think.

In this session you’ll learn the science behind games and why so many L&D professionals are using them to engage their teams. You’ll learn about the benefits of games over traditional training methods. We’ll discuss how to start building your game-based learning strategy by first considering a variety of desired skills and behavioral outcomes. We’ll help channel your inner-Goldilocks and help you select the “just-right” game for your learning objectives. We’ll dive head-first into Bloom’s Taxonomy and discuss how this brilliant classification system can serve as a road map to creating a game-based learning strategy that will ensure maximum effectiveness. We’ll discuss how games provide rich and actionable data that will help you clearly see learning gaps and measure the training effectiveness. Lastly, we’ll discuss the difference between games and gamification and how you can level up from games and assessments to incentives and rewards. You’ll leave this session with the knowledge and tools needed to start you off on an exciting game-based learning journey that will help your employees retain more knowledge and ultimately be more confident on the job.

In this session, you learn:

  • Why games are the spice you need to make your training more fun and engaging, virtually (and eventually back in the classroom)
  • How to use Bloom’s Taxonomy as a roadmap to ensure your game-based learning strategy is effective
  • How to select the “just-right” game to ensure you are training to your desired learning outcomes
  • How to use rich data and analytics to see learning gaps and measure the ROI of your training


Designers, developers, managers, senior leaders


October 19, 2020
October 21, 2020
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