Employee training is expensive and, often, the return on investment (ROI) doesn’t exist. The Association for Talent Development (ATD) estimates that companies spent an average of $1,273 per year per employee on training. However, without “practical follow-up or meaningful assessments,” learners lose 90% of the skills they learn in those training programs. That’s a lot of money to throw out the window.
Gamified training engages learners, increases attention, improves confidence and, ultimately, drives success.
Check out these game samples.
The official Jeopardy!® for Training game, created in partnership with Jeopardy Productions, Inc., follows the classic rules of America’s Favorite Quiz Show®. Each game you create can include up to three rounds – Jeopardy!®, Double Jeopardy!®, and Final Jeopardy!® – plus “Daily Doubles.” The first two rounds consist of three to five categories each containing three to five text, image, or video clues. Responses can be formatted for text input or multiple choice. Players compete for Leaderboard dominance by racking up points in the first two rounds and going big in Final Jeopardy!®
In Jump, players are challenged to jump from platform to platform answering questions (multiple choice, multi-select, image match, text-input, and polling) along the way. Players earn points and lives for each question they answer correctly and additional points for landing on a variety of platform types (normal bounce, boost, disappearing, mirages, and perhaps most importantly, questions). Beware of falling objects (which are also customizable to correlate with learning themes) as they thwart your upward progress. When building a Jump game, creators can choose from a variety of jumping landscapes, audio soundtracks, and question types. Jump drives a higher level of adrenaline than the average training game and often sees players coming back for more.
Based on the #1 game mechanic in the world, Match is a casual game in which players swap pieces on the gameboard to create identical combinations of three or more icons. It’s a fast paced game that drives a higher level of adrenaline than the average training game and often sees players coming back for more. Once icons are matched, they are eliminated from the board and replaced with new icons, which can lead to the potential for more matches. Matches of four or more create unique icons that act as power-ups with larger board-clearing abilities. Question types include multiple choice, multi-select, image match, text-input, and polling.
Trivia transforms quizzes and assessments into an engaging, fun and competitive game with points, streaks, leaderboards, and timers. It’s ideal for boosting engagement and retention and rewarding learners for fast and correct decision making. Question types include multiple choice, multi-select, image match, text-input, and polling. Players are awarded points based on correct answers and are provided corrective feedback along the way.
Scenarios puts players into realistic soft-skill situations (sales, customer service, negotiations, management, etc.) with virtual characters and challenges them to test cause and effect decision making across several conversation paths. With this game, instructional designers can create complex branching scenarios by simply uploading images and/or video and typing in 3-4 dialogue options per discussion point. Each answer maps to a positive, negative, or neutral outcome. Points are given to players based on the speed in which they arrived at a successful outcome.
Scramble is a word puzzle that includes two modes. 1. Word Scramble – players are presented with a sentence that is missing a word and a bank of mixed up letters from which to rebuild it on the screen. 2. Sentence Scramble – players presented with a word bank and are challenged to place them in the correct order to most effectively articulate each concept. In each mode, players must complete the word / sentence before the timer runs out and when they are done they must press submit.
Recall is a game that helps with visual learning and memorization. The game tests a player’s ability to retain specific details without the benefit of knowing what to pay attention to beforehand. Players view an image or video and are then asked one or more questions that relates to what they just saw. All pictures, videos, and questions are customizable.
Sort-It is a game that takes into account multi-levels of thinking. Players are presented with different categories in rows and columns along with a bank of answers that need to be correctly dropped into the appropriate rows and columns. After completing as much of the grid as the player wishes, they simply tap the Submit button for their answers to be immediately assessed. Correct answers stay on the grid, while incorrect ones turn red and fly back to their original position in the answer bank giving the player another opportunity to set the answer into the correct position on the grid.