Employee training is expensive and, often, the return on investment (ROI) doesn’t exist. The Association for Talent Development (ATD) estimates that companies spent an average of $1,273 per year per employee on training. However, without “practical follow-up or meaningful assessments,” learners lose 90% of the skills they learn in those training programs. That’s a lot of money to throw out the window.
Gamified training engages learners, increases attention, improves confidence and, ultimately, drives success.
The official JEOPARDY!® for Training game, created in partnership with Jeopardy Productions, Inc., follows the classic rules of America’s Favorite Quiz Show®. Each game you create can include up to three rounds – JEOPARDY!®, Double JEOPARDY!®, and Final JEOPARDY!® – plus “Daily Doubles.” The first two rounds consist of three to five categories each containing three to five text, image, or video clues. Responses can be formatted for text input or multiple choice. Learners compete for Leaderboard dominance by racking up points in the first two rounds and going big in Final JEOPARDY!®.
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Infusing all the energy, excitement, and gameplay of the #1 syndicated TV show in America, Wheel of Fortune® for training and education features three puzzle mechanics (regular, toss-up, and bonus rounds). Game creators become quiz show producers as you decide the number of puzzle rounds, time per round, and a host of other puzzle details.
As with all the games in The Training Arcade®, you’ll be able to create a game in minutes with zero coding skills!
In Jump, learners are challenged to jump from platform to platform answering questions (multiple choice, multi-select, image match, text-input, and polling) along the way. Learners earn points and lives for each question they answer correctly and additional points for landing on a variety of platform types (normal bounce, boost, disappearing, mirages, and perhaps most importantly, questions). Beware of falling objects (which are also customizable to correlate with learning themes) as they thwart your upward progress. When building a Jump game, creators can choose from a variety of jumping landscapes, audio soundtracks, and question types. Jump drives a higher level of adrenaline than the average training game and often sees learners coming back for more. Read more >>
Based on the #1 game mechanic in the world, Match is a casual game in which learners swap pieces on the gameboard to create identical combinations of three or more icons. It’s a fast paced game that drives a higher level of adrenaline than the average training game and often sees learners coming back for more. Once icons are matched, they are eliminated from the board and replaced with new icons, which can lead to the potential for more matches. Matches of four or more create unique icons that act as power-ups with larger board-clearing abilities. Question types include multiple choice, multi-select, image match, text-input, and polling. Read more >>
Trivia transforms quizzes and assessments into an engaging, fun and competitive game with points, streaks, leaderboards, and timers. It’s ideal for boosting engagement and retention and rewarding learners for fast and correct decision making. Question types include multiple choice, multi-select, image match, text-input, and polling. Learners are awarded points based on correct answers and are provided corrective feedback along the way. Read more >>
Scenarios puts learners into realistic soft-skill situations (sales, customer service, negotiations, management, etc.) with virtual characters and challenges them to test cause and effect decision making across several conversation paths. With this game, instructional designers can create complex branching scenarios by simply uploading images and/or video and typing in 3-4 dialogue options per discussion point. Each answer maps to a positive, negative, or neutral outcome. Points are given to learners based on the speed in which they arrived at a successful outcome. Read more >>
Detective from The Training Arcade® is a highly engaging, interactive game that allows the learner to hone their judgment, problem-solving, and cognitive processing skills.
Learners are presented with a list of Suspects and a Case Studies containing several pieces of evidence. The learner then needs to assess and connect multiple points of information in order to assign pieces of evidence to the corresponding suspects, ultimately leading them to the final conclusion. Read more >>
Scramble is a word puzzle that includes two modes. 1. Word Scramble – learners are presented with a sentence that is missing a word and a bank of mixed up letters from which to rebuild it on the screen. 2. Sentence Scramble – learners presented with a word bank and are challenged to place them in the correct order to most effectively articulate each concept. In each mode, learners must complete the word / sentence before the timer runs out and when they are done they must press submit. Read more >>
Recall is a game that helps with visual learning and memorization. The game tests a learner’s ability to retain specific details without the benefit of knowing what to pay attention to beforehand. Learners view an image or video and are then asked one or more questions that relates to what they just saw. All pictures, videos, and questions are customizable. Read more >>
Sort-It is a game that takes into account multi-levels of thinking. Learners are presented with different categories in rows and columns along with a bank of answers that need to be correctly dropped into the appropriate rows and columns. After completing as much of the grid as the learner wishes, they simply tap the Submit button for their answers to be immediately assessed. Correct answers stay on the grid, while incorrect ones turn red and fly back to their original position in the answer bank giving the learners another opportunity to set the answer into the correct position on the grid. Read more >>
Noodle is an engaging and cleverly designed, word-guessing puzzle game. The name is a play on the phrase “it’ll bake your noodle,” meaning “it’ll really make you think.” The goal is to solve the puzzles and fill your noodle bowls! Each time a puzzle is solved, the learner receives a fun animation in which a bowl is filled with noodles along with a congratulatory message. The amount of noodles depends on the number of attempts the player needed to solve the puzzle, fewer attempts = more noodles. Read more >>