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Transform Learner Performance with Games

a library of games and an intuitive game builder that enables anyone to create, publish, and share games and track user performance in minutes

Transform Learner Performance with Games

a library of games and an intuitive game builder that enables anyone to create, publish, and share games and track user performance in minutes

Library of Games

Choose from our growing library of fun games such as Jump, Match, Scramble, and Recall. Games are designed to drive more meaningful and rewarding experiences and to increase knowledge retention.

Game Authoring Tool™

No programing skills are necessary. With our intuitive game builder, you can create, publish, and share games as a stand alone URL or as part of your favorite Learning Management System (LMS). These games are SCORM compliant.

Leaderboards and Analytics

Learners compete for the high score. System admins track each learner’s results, looking into question level data and analyzing comprehension and behavioral trends.

The Analytics Dashboard

The Analytics Dashboard

The Training Arcade™ analytics dashboard is engineered to unveil patterns of individual and group engagement with your material. It delivers actionable data to improve your training ROI by revealing knowledge gaps, personality behaviors, and group comparisons.

The Training Arcade™ analytics dashboard is engineered to unveil patterns of individual and group engagement with your material. It delivers actionable data to improve your training ROI by revealing knowledge gaps, personality behaviors, and group comparisons.

N

15x

As a complement to traditional eLearning, games increase retention 15x more than traditional methods alone.

N

93%

of companies that use game-based learning say it is superior to other forms of rich-skill practice.

JEOPARDY!

The official Jeopardy! for Training game, created in partnership with Jeopardy Productions, Inc., follows the classic rules of America’s Favorite TV Quiz Show®.

Each game you create can include up to three rounds – Jeopardy!, Double Jeopardy!, and Final Jeopardy! – plus “Daily Doubles.”

The first two rounds consist of three to five categories each containing three to five text, image, or video clues.

Responses can be formatted for text input or multiple choice.

Players compete for Leaderboard dominance by racking up points in the first two rounds and going big in Final Jeopardy!

When To Use

Optimal Use Case Performance Objective Alignment Improved Skills Type of Play
eLearning Comprehension Estimate Collaborative
Instructor Led Knowledge Explain Competitive
Live Events   Infer  
    Interpret  
    Predict  
    Relate  
    Select  

Jeopardy! for Training is the game of choice for the assessment and reinforcement of hard skills (specific data retrieval) and soft skills (judgment, communications).

The famous Jeopardy! brand elicits instant excitement and is corporate-culture-friendly.

Through its deep engagement, the game helps improve a player’s ability to estimate, explain, infer, interpret, predict, relate, and make decisions. In turn, the game data helps trainers identify knowledge gaps and quickly course correct.

Here you can create the content that will be used within the module.

JEOPARDY!

The official Jeopardy! for Training game, created in partnership with Jeopardy Productions, Inc., follows the classic rules of America’s Favorite TV Quiz Show®.

Each game you create can include up to three rounds – Jeopardy!, Double Jeopardy!, and Final Jeopardy! – plus “Daily Doubles.”

The first two rounds consist of three to five categories each containing three to five text, image, or video clues.

Responses can be formatted for text input or multiple choice.

Players compete for Leaderboard dominance by racking up points in the first two rounds and going big in Final Jeopardy!

Jeopardy! for Training is the game of choice for the assessment and reinforcement of hard skills (specific data retrieval) and soft skills (judgment, communications).

The famous Jeopardy! brand elicits instant excitement and is corporate-culture-friendly.

Through its deep engagement, the game helps improve a player’s ability to estimate, explain, infer, interpret, predict, relate, and make decisions.

In turn, the game data helps trainers identify knowledge gaps and quickly course correct.

When To Use

Optimal Use Case Performance Objective Alignment Improved Skills Type of Play
eLearning Comprehension Estimate Collaborative
Instructor Led Knowledge Explain Competitive
Live Events   Infer  
    Interpret  
    Predict  
    Relate  
    Select  

JUMP

In Jump, players are challenged to jump from platform to platform answering questions (multiple choice, multi-select, image match, text-input, and polling) along the way. Players earn points and lives for each question they answer correctly and additional points for landing on a variety of platform types (normal bounce, boost, disappearing, mirages, and perhaps most importantly, questions).

Beware of falling objects (which are also customizable to correlate with learning themes) as they thwart your upward progress. When building a Jump game, creators can choose from a variety of jumping landscapes, audio soundtracks, and question types.

Jump drives a higher level of adrenaline than the average training game and often sees players coming back for more.

When To Use

Optimal Use Case Performance Objective Alignment Improved Skills Type of Play
eLearning Comprehension Calculate Competitive
  Knowledge Estimate  
    Predict  
    Solve  

JUMP

In Jump, players are challenged to jump from platform to platform answering questions (multiple choice, multi-select, image match, text-input, and polling) along the way. Players earn points and lives for each question they answer correctly and additional points for landing on a variety of platform types (normal bounce, boost, disappearing, mirages, and perhaps most importantly, questions).

Beware of falling objects (which are also customizable to correlate with learning themes) as they thwart your upward progress. When building a Jump game, creators can choose from a variety of jumping landscapes, audio soundtracks, and question types.

Jump drives a higher level of adrenaline than the average training game and often sees players coming back for more.

When To Use

Optimal Use Case Performance Objective Alignment Improved Skills Type of Play
eLearning Comprehension Calculate Competitive
  Knowledge Estimate  
    Predict  
    Solve  

TRIVIA

Trivia transforms quizzes and assessments into an engaging, fun and competitive game with points, streaks, leaderboards, and timers. It’s ideal for boosting engagement and retention and rewarding learners for fast and correct decision making.

Question types include multiple choice, multi-select, image match, text-input, and polling. Players are awarded points based on correct answers and are provided corrective feedback along the way.

When To Use

Optimal Use Case Performance Objective Alignment Improved Skills Type of Play
eLearning Comprehension Describe Collaborative
Instructor Led Knowledge Estimate Competitive
Live Events   Explain  
    Identify  
    Interpret  
    Relate  
    List  
    Predict  
    Recognize  
    Select  

TRIVIA

Trivia transforms quizzes and assessments into an engaging, fun and competitive game with points, streaks, leaderboards, and timers. It’s ideal for boosting engagement and retention and rewarding learners for fast and correct decision making.

Question types include multiple choice, multi-select, image match, text-input, and polling. Players are awarded points based on correct answers and are provided corrective feedback along the way.

When To Use

Optimal Use Case Performance Objective Alignment Improved Skills Type of Play
eLearning Comprehension Describe Collaborative
Instructor Led Knowledge Estimate Competitive
Live Events   Explain  
    Identify  
    Interpret  
    Relate  
    List  
    Predict  
    Recognize  
    Select  

MATCH

Based on the #1 game mechanic in the world, Match is a casual game in which players swap pieces on the the gameboard to create identical combinations of three or more icons. It is a fast paced game that drives a higher level of adrenaline than the average training game and often sees players coming back for more.

Once icons are matched, they are eliminated from the board and replaced with new icons, which can lead to the potential for more matches. Matches of four or more create unique icons that act as power-ups with larger board-clearing abilities.

Question types include multiple choice, multi-select, image match, text-input, and polling.

When To Use

Optimal Use Case Performance Objective Alignment Improved Skills Type of Play
eLearning Comprehension Calculate Competitive
  Knowledge Estimate  
    Predict  
    Solve  

MATCH

Based on the #1 game mechanic in the world, Match is a casual game in which players swap pieces on the the gameboard to create identical combinations of three or more icons. It is a fast paced game that drives a higher level of adrenaline than the average training game and often sees players coming back for more.

Once icons are matched, they are eliminated from the board and replaced with new icons, which can lead to the potential for more matches. Matches of four or more create unique icons that act as power-ups with larger board-clearing abilities.

Question types include multiple choice, multi-select, image match, text-input, and polling.

When To Use

Optimal Use Case Performance Objective Alignment Improved Skills Type of Play
eLearning Comprehension Calculate Competitive
  Knowledge Estimate  
    Predict  
    Solve  

SCRAMBLE

Scramble is a word puzzle that includes two modes.

  1. Word Scramble – players are presented with a sentence that is missing a word and a bank of mixed up letters from which to rebuild it on the screen
  2. Sentence Scramble – players presented with a word bank and are challenged to place them in the correct order to most effectively articulate each concept

In each mode, players must complete the word / sentence before the timer runs out and when they are done they must press submit.

When To Use

Optimal Use Case Performance Objective Alignment Improved Skills Type of Play
eLearning Strategic thinking Describe Collaborative
Instructor Led Knowledge Explain Competitive
Live Events   Conclude  
    Identify  

SCRAMBLE

Scramble is a word puzzle that includes two modes.

  1. Word Scramble – players are presented with a sentence that is missing a word and a bank of mixed up letters from which to rebuild it on the screen
  2. Sentence Scramble – players presented with a word bank and are challenged to place them in the correct order to most effectively articulate each concept

In each mode, players must complete the word / sentence before the timer runs out and when they are done they must press submit.

When To Use

Optimal Use Case Performance Objective Alignment Improved Skills Type of Play
eLearning Strategic thinking Describe Collaborative
Instructor Led Knowledge Explain Competitive
Live Events   Conclude  
    Identify  

SCENARIOS

Scenarios puts players into realistic soft-skill situations (sales, customer service, negotiations, management, etc) with virtual characters and challenges them to test cause and effect decision making across several conversation paths.

With this game, instructional designers can create complex branching scenarios by simply uploading images and/or video and typing in 3-4 dialogue options per discussion point.

Each answer maps to a positive, negative, or neutral outcome. Points are given to players based on the speed in which they arrived at a successful outcome.

When To Use

Optimal Use Case Performance Objective Alignment Improved Skills Type of Play
eLearning Comprehension Decision making Competitive
Instructional Led Knowledge Emphasize Competitive
    Identify  
    Relate  
    Solve  

SCENARIOS

Scenarios puts players into realistic soft-skill situations (sales, customer service, negotiations, management, etc) with virtual characters and challenges them to test cause and effect decision making across several conversation paths.

With this game, instructional designers can create complex branching scenarios by simply uploading images and/or video and typing in 3-4 dialogue options per discussion point.

Each answer maps to a positive, negative, or neutral outcome. Points are given to players based on the speed in which they arrived at a successful outcome.

When To Use

Optimal Use Case Performance Objective Alignment Improved Skills Type of Play
eLearning Comprehension Decision making Competitive
Instructional Led Knowledge Emphasize Competitive
    Identify  
    Relate  
    Solve  

SORT-IT

Sort-It is a game that takes into account multi-levels of thinking. Players are presented with different categories in rows and columns along with a bank of answers that need to be correctly dropped into the appropriate rows and columns. After completing as much of the grid as the player wishes, they simply tap the Submit button for their answers to be immediately assessed.

Correct answers stay on the grid, while incorrect ones turn red and fly back to their original position in the answer bank giving the player another opportunity to set the answer into the correct position on the grid.

When To Use

Optimal Use Case Performance Objective Alignment Improved Skills Type of Play
eLearning Strategic thinking Categorize Collaborative
Instructor Led   Identify Competitive
    Order  

SORT-IT

Sort-It is a game that takes into account multi-levels of thinking. Players are presented with different categories in rows and columns along with a bank of answers that need to be correctly dropped into the appropriate rows and columns. After completing as much of the grid as the player wishes, they simply tap the Submit button for their answers to be immediately assessed.

Correct answers stay on the grid, while incorrect ones turn red and fly back to their original position in the answer bank giving the player another opportunity to set the answer into the correct position on the grid.

When To Use

Optimal Use Case Performance Objective Alignment Improved Skills Type of Play
eLearning Strategic thinking Categorize Collaborative
Instructor Led   Identify Competitive
    Order  

RECALL

Recall is a game that helps with visual learning and memorization. The game tests a player’s ability to retain specific details without the benefit of knowing what to pay attention to beforehand. Players view an image or video and are then asked one or more questions that relates to what they just saw.

All pictures, videos, and questions are customizable.

When To Use

Optimal Use Case Performance Objective Alignment Improved Skills Type of Play
eLearning Strategic thinking Categorize Collaborative
Instructor Led   Find Competitive
    Memorize  
    Recall  

RECALL

Recall is a game that helps with visual learning and memorization. The game tests a player’s ability to retain specific details without the benefit of knowing what to pay attention to beforehand. Players view an image or video and are then asked one or more questions that relates to what they just saw.

All pictures, videos, and questions are customizable.

When To Use

Optimal Use Case Performance Objective Alignment Improved Skills Type of Play
eLearning Strategic thinking Categorize Collaborative
Instructor Led   Find Competitive
    Memorize  
    Recall  

Training Arcade Prices

A SaaS solution created by The Game Agency, an
award-winning training and edu game company.

© 2018 The Game Agency

A SaaS solution created by The Game Agency, an award-winning
training and edu game company.

2018 © The Game Agency