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The Training Arcade®
by the numbers

In a sample study of 2500 games built by our subscribers, we found players saw a 58% improvement in knowledge between the 1st and the 3rd attempt at play!*

From a sample study of 2500 games built by our subscribers The data is in, The Training Arcade’s® gamified training produces positive results

By the numbers

While there’s a wide array of informal and scholarly studies on the positive benefits of gamified training, we wanted to “look under our own hood” and better understand the data and results of the training games created with The Training Arcade®.  We looked at the anonymous and aggregate data of 2500 games built and used by our subscribers and here are the results . . . 

58%

Players saw a 58% improvement in knowledge between the 1st and the 3rd attempt at play!*

57%

Players played an average of 1.7X per session.* 57% of players played 3 or more times!*

Results from Specific Games

70% of players, play 3X or more

Based on 500 Games

Based on 500 Trivia training games built by subscribers and over 1 million game sessions played in The Training Arcade® we’ve seen 70% of learners play each game 3 or more times and an 83% average increase in knowledge between the 1st and 3rd session played per player.*

Based on 500 JEOPARDY! training games built by subscribers and 435,000 game sessions played in The Training Arcade® we’ve seen 49% of learners play each game 3 or more times and a 46% average increase in knowledge between the 1st and 3rd session played per player. Players played an average 6.2 minutes.*

49% of players, play 3X or >

All game sessions

46% increase between 1st & 3rd play >

All game sessions

Also From Our Library of Games Jump, Match, Recall & Scenarios all saw a 54% increase in knowledge retention from 1st to 3rd time playing an average of 3.4 minutes.*

MATCH

Match 3 is fast paced and drives a higher level of adrenaline than the average training game and often sees players coming back for more.

About Match

Demo

SCENARIOS

Scenarios is a branching narrative game, this tool allows for the creation of real world situations or engagements involving complex situations or human interactions.

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Demo

Recall

Recall tests a player’s ability to retain specific details without the benefit of knowing what to pay attention to beforehand. Players view an image or video and are then asked one or more questions.

Read More

Read More

Jump

Jump is an exciting and addictive game that allows learners to have fun and retain important training material at the same time.

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Demo

Notes

*The results for the above analysis were based on aggregated, anonymous player activity data from across the span of The Training Arcade® subscribers.  The data included in the analysis represent approximately those points within +1 and -1 standard deviations of normal bell distribution curve. Individual results will vary and are highly dependent on the quality of subscriber content deployed in the games, the frequency with which employees are provided access to games, and other usage factors.

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